Apr 20, 2008, 05:12 AM // 05:12
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#1
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Jungle Guide
Join Date: Feb 2006
Guild: Eternal Insight
Profession: D/
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My Triple Threat Rit Team
So, always seeking variants, or upgrades, to Sabway, I went ahead and did some (ok, a ton) of testing over the week and into the weekend. What I found was a little build I like to call Triple Threat.
The team:
1 Ritualist/Any: The Attuned Was Songkai Spirit Spammer
2 Ritualist/Any: The Preservation Channeler
3 Necromancer/Ritualist: The WoR Healer
While this is not three ritualists per say, the Necromancer uses basically all Rit skills, so w/e.
The First Ritualist:
[skill]attuned was songkai[/skill][skill]Ancestors' rage[/skill][skill]essence strike[/skill][skill]boon of creation[/skill][skill]shelter[/skill][skill]union[/skill][skill]bloodsong[/skill][skill]death pact signet[/skill]
The Second Ritualist:
[skill]ancestors' rage[/skill][skill]splinter weapon[/skill][skill]Preservation[/skill][skill]Mend body and soul[/skill][skill]spirit light[/skill][skill]protective was kaolai[/skill][skill]recovery[/skill][skill]death pact signet[/skill]
The Necromancer:
[skill]weapon of remedy[/skill][skill]vengeful weapon[/skill][skill]signet of lost souls[/skill][skill]mend body and soul[/skill][skill]spirit light[/skill][skill]protective was kaolai[/skill][skill]life[/skill][skill]death pact signet[/skill]
The Spirit Spammer keeps your party protected from heavy spike damage, and AoE damage, while also providing damage support, the Preservation rit keeps your team healed, while providing damage support, and the necromancer provides the brunt of the healing.
Splinter Weapon tears through mobs, and Rage helps to finish them off. I mainly run Mind Blast/RI when I play with this build, and it's cake. It turned Warband of Brothers into cakewalk with good aggro control.
Enjoy.
Mickeyway.
Edit: Small changes.
If your playing a heavy damage melee class, you can take our preservation for Weapon of Fury, modify the first rit to suit your needs, he's really optional, the second rit and the healer are really only the primary heroes.
Edit 2: I must say, these are incomplete. I am constantly looking for better skills to put in, and I will post as I find. Thank you.
Last edited by Mickey; Apr 20, 2008 at 05:23 AM // 05:23..
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Apr 20, 2008, 05:17 AM // 05:17
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#2
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Academy Page
Join Date: Jul 2006
Location: Canada
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Seems like it will work fine.
I'll give it a go and see how it does.
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Apr 20, 2008, 05:18 AM // 05:18
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#3
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Banned
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Was your goal to create a good, working build, or a gimmick?
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Apr 20, 2008, 05:19 AM // 05:19
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#4
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Jungle Guide
Join Date: Feb 2006
Guild: Eternal Insight
Profession: D/
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Quote:
Originally Posted by Powerful White Man
Was your goal to create a good, working build, or a gimmick?
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How bout you decide?
The First Rit was originally a paragon, but it didn't provide a lot of party support, and I ended up looking for hex removal from sabway.
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Apr 20, 2008, 05:27 AM // 05:27
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#5
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Desert Nomad
Join Date: Jan 2007
Location: BrisneyLand
Guild: Sphincter Says [What]
Profession: W/
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I never liked [[Weapon of Remedy] as the elite on Sab's N/Rt Restorer. I've really taken to [[Weapon of Fury] to support my physical toons and [[Weapon of Quickening] to support my casters. The builds are posted in Sab's thread and the 1 Player + 6 Heroes FoW thread.
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Apr 20, 2008, 05:29 AM // 05:29
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#6
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Jungle Guide
Join Date: Feb 2006
Guild: Eternal Insight
Profession: D/
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Quote:
Originally Posted by Antithesis
I never liked [[Weapon of Remedy] as the elite on Sab's N/Rt Restorer. I've really taken to [[Weapon of Fury] to support my physical toons and [[Weapon of Quickening] to support my casters. The builds are posted in Sab's thread and the 1 Player + 6 Heroes FoW threads.
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I'll have to try it. I might just sub either into one of the Rits. Raza (the first rit) would probably take Quickening and Xandra would take Fury.
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Apr 20, 2008, 06:39 AM // 06:39
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#7
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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no real synergy.
not much reason for Rt primaries.
to many spirits = no mobility
heroes totally fail at offensive spirits.
preservation is a crappy elite in an 8-man team. random heals are baed.
dont really need attuned in the first build, you could find a better elite.
not to bad though i guess. I wouldnt use it. try to mix in more profession skills, it seems like you are limiting yourself.
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Apr 20, 2008, 08:35 AM // 08:35
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#8
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GW Retiree
Join Date: Nov 2005
Guild: Sg Unknown [KATE]
Profession: W/
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It looks workable. At least I know the healing and prot part is settled
But how is the offensive part? I don't really have rit heros ready, so can't really try it out. But from looking at the skills, it seems to be a bit lacking on the offensive department.
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Apr 20, 2008, 10:21 AM // 10:21
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#9
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Jungle Guide
Join Date: Sep 2005
Guild: nn
Profession: N/
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so to clarify (and this isn't a rant.) you have 4 damage spells over 24 slots?
essence strike
ancestor's rage x 2
splinter weapon?
it just seems to me like you wouldn't kill anything in the time it take your rits to run out of energy and wipe. might try it later anyway.
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Apr 20, 2008, 01:11 PM // 13:11
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#10
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Krytan Explorer
Join Date: Jan 2007
Location: Michigan
Guild: Blades of Burning Shadows [GoDT]
Profession: R/
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I'll try to test this out after later if I can prep up two rit heroes.
I think that OoS would work better on the 1st rit. for e-management.
I'd also switch out preservation as the way the heals are distributed are random and won't help too much in 8-man groups. Perhaps it would WoQ or WoF would be better for that build elite.
Also, I think a motivation paragon could replace the 1st rit. Possibly using DA and Aria of Restoration for chants (In a caster heavy group) and Ballad of Restoration to relieve some pressure. For more offense it could also have Agressive Refrain, GftE, and two spear attacks. If your own build had a lot of burning skills in it, you could probably replace one of the spear attacks with ToF for damage reduction.
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Apr 20, 2008, 03:39 PM // 15:39
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#11
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Jungle Guide
Join Date: Feb 2006
Guild: Eternal Insight
Profession: D/
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Quote:
Originally Posted by Sethellington
so to clarify (and this isn't a rant.) you have 4 damage spells over 24 slots?
essence strike
ancestor's rage x 2
splinter weapon?
it just seems to me like you wouldn't kill anything in the time it take your rits to run out of energy and wipe. might try it later anyway.
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To Answer a few questions:
It really seems like I wouldn't be able to, but somehow it kills faster than I usually do with Sabway.
Heroes do fail at offensive spirits, I'm looking for a replacement for Bloodsong.
No real synergy, this is true. How much synergy does 1 MM, 1 SH nuker, and 1 Monk have?
The First Rit hero is really the gimmick build. The other two work well, but the first one, I just randomly threw skills together to come up with that. I was thinking of a paragon hero, but I couldn't get a good build together that protects the team like Shelter/Union. Advice on that would be great.
The builds themselves are not bad. The healing is phenomenal, if anyone starts dropping, bam, back to full.
Edit: That DA paragon suggestion looks good, I might try that out. I'm trying to think of a build for a paragon hero that makes my squishies...less squishy? lol.
I thought of a great idea. A sandstorm warder in that first spot. Helps with damage, and defense.
Last edited by Mickey; Apr 20, 2008 at 03:41 PM // 15:41..
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Apr 20, 2008, 07:43 PM // 19:43
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#12
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Jungle Guide
Join Date: Oct 2005
Location: Wessst Siiide, USA
Profession: Mo/
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At 16 Comm, 13 Spawn, Shelter prots for only 8 hits I believe. You don't have another big prot and that concerns me.
I tried triple Rit early in EoTN but didn't like the results too much, though admittedly I wasn't running the same builds as you. I can't figure out how this does better than Sabway... I'll give it a try sometime next week and find out for myself I guess.
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Apr 20, 2008, 08:46 PM // 20:46
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#13
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Jungle Guide
Join Date: Feb 2006
Guild: Eternal Insight
Profession: D/
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Quote:
Originally Posted by JoeKnowMo
At 16 Comm, 13 Spawn, Shelter prots for only 8 hits I believe. You don't have another big prot and that concerns me.
I tried triple Rit early in EoTN but didn't like the results too much, though admittedly I wasn't running the same builds as you. I can't figure out how this does better than Sabway... I'll give it a try sometime next week and find out for myself I guess.
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I only lay down Shelter if the group I'm facing has fire eles, or eles of any kind usually. I have it canceled out for occasions like that, or if I want a quick fight with minimal damage.
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Apr 20, 2008, 09:04 PM // 21:04
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#14
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Krytan Explorer
Join Date: Sep 2007
Profession: Rt/
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hmmm, I never had any luck with Splinter Weapon + other weaponspells on heroes.
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Apr 20, 2008, 10:11 PM // 22:11
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#15
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Banned
Join Date: Mar 2008
Guild: why should you kno? Oo
Profession: A/W
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uhm SW rocks but, ew, rits with no energy management is bad.
~Super Igor ~
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Apr 20, 2008, 10:12 PM // 22:12
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#16
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Jungle Guide
Join Date: Sep 2005
Guild: nn
Profession: N/
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Quote:
Originally Posted by deank81
hmmm, I never had any luck with Splinter Weapon + other weaponspells on heroes.
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From my experience, heroes use Splinter Weapon very admirably.
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Apr 20, 2008, 10:29 PM // 22:29
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#17
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Krytan Explorer
Join Date: Sep 2007
Profession: Rt/
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Quote:
Originally Posted by Sethellington
From my experience, heroes use Splinter Weapon very admirably.
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I know they do, but I mean Splinter Weapon in combination with other weaponspells like WoW or VW for example. When I play as my Warrior Xandra tends to 'overwrite' Splinter Weapon sometimes with another weaponspell. But to be honest, I haven't tried multiple weaponspells on multiple heroes. I imagine it's not much better then.
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Apr 20, 2008, 10:40 PM // 22:40
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#18
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Banned
Join Date: Mar 2008
Guild: why should you kno? Oo
Profession: A/W
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Nobody uses WoW...
~Super igor ~
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Apr 21, 2008, 12:28 AM // 00:28
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#19
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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1. Too defensive.
2. No body blocking and damage from minions. Sabway minions also do good damage with barbs, poison from death nova, and bleeding from jagged horrors
3. Spirits like Shelter or Preservation suck nowadays since they are expensive to cast and they dont last long. Protective Spirit on whoever needs it, is more effective.
4. No party wide condition handling as with Li Ming in Sabway and Recovery on its own is too limited.
5. Second Ritualist would face energy issues since she is a primary Rit with absolutely zero energy management skill on her bar. You just cant design a primary Rit bar like Sab does with her N/Rt.
6. No weakness or blind which are easy and energy-efficient defensive conditions to apply for PvE. At least Sabway necro casts some AoE weakness. Antithesis's idea of using Shadowsong to protect his backline casters is better at making use of Communning.
Preservation does not always make good healing choices. I can understand you exploring Channeling, Communning, and Restoration options in the Rit profession but I dont think the choices that you made are that effective for HM as a whole.
You need better energy management if you are using Rit primary, also learn to exploit more of their primary attribute Spawning Power, like [Empowerment], which is what primary Rits have that secondary Rits dont. As with the builds, I dont see any good reason to use primary Rits over N/Rts that can exploit Soul Reaping.
SR makes a significant difference to their energy bar, if you have tested the exact same rit builds on a primary Rit versus a N/Rt with Sab's MM present, you would know how much of a difference SR makes.
It is hard making an effective caster primary rit for a hero because the rit energy management skills are very conditional and limited without resorting to an elite. So most decent primary rit hero builds tend to be gimmicky, use channeling for energy management, and/or they use the elite slot for energy management.
Last edited by DarkSpirit; Apr 21, 2008 at 01:48 AM // 01:48..
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Apr 21, 2008, 02:39 PM // 14:39
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#20
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
Originally Posted by Super Igor
Nobody uses WoW...
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You mean Weapon of Warding?
ups your bad?
And for reference, heroes use splinter admirably as long as you're not using a caster weapon. As a primary monk, if I let them go on autopilot, they'll splinter me constantly.
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